glooey.themes.helpers.ResourceLoader

class glooey.themes.helpers.ResourceLoader(paths=None)[source]

Bases: pyglet.resource.Loader

Public Methods:

__init__([paths])

Create a loader for the given path.

yaml(name)

Inherited from Loader

__init__([paths])

Create a loader for the given path.

reindex()

Refresh the file index.

file(name[, mode])

Load a resource.

location(name)

Get the location of a resource.

add_font(name)

Add a font resource to the application.

image(name[, flip_x, flip_y, rotate, atlas, ...])

Load an image with optional transformation.

animation(name[, flip_x, flip_y, rotate, border])

Load an animation with optional transformation.

get_cached_image_names()

Get a list of image filenames that have been cached.

get_cached_animation_names()

Get a list of animation filenames that have been cached.

get_texture_bins()

Get a list of texture bins in use.

media(name[, streaming])

Load a sound or video resource.

texture(name)

Load a texture.

model(name[, batch])

Load a 3D model.

html(name)

Load an HTML document.

attributed(name)

Load an attributed text document.

text(name)

Load a plain text document.

get_cached_texture_names()

Get the names of textures currently cached.

Private Methods:

Inherited from Loader

_require_index()

_get_stream(path)

_index_file(name, location)

_alloc_image(name, atlas, border)

_get_texture_atlas_bin(width, height, border)

A heuristic for determining the atlas bin to use for a given image size.


__dict__ = mappingproxy({'__module__': 'glooey.themes.helpers', '__init__': <function ResourceLoader.__init__>, 'yaml': <function ResourceLoader.yaml>, '__doc__': None, '__annotations__': {}})
__init__(paths=None)[source]

Create a loader for the given path.

If no path is specified it defaults to ['.']; that is, just the program directory.

See the module documentation for details on the path format.

Parameters
pathlist of str

List of locations to search for resources.

script_homestr

Base location of relative files. Defaults to the result of get_script_home.

__module__ = 'glooey.themes.helpers'
__weakref__

list of weak references to the object (if defined)

_alloc_image(name, atlas, border)
_get_stream(path)
_get_texture_atlas_bin(width, height, border)

A heuristic for determining the atlas bin to use for a given image size. Returns None if the image should not be placed in an atlas (too big), otherwise the bin (a list of TextureAtlas).

_index_file(name, location)
_require_index()
add_font(name)

Add a font resource to the application.

Fonts not installed on the system must be added to pyglet before they can be used with font.load. Although the font is added with its filename using this function, it is loaded by specifying its family name. For example:

resource.add_font('action_man.ttf')
action_man = font.load('Action Man')
Parameters
namestr

Filename of the font resource to add.

animation(name, flip_x=False, flip_y=False, rotate=0, border=1)

Load an animation with optional transformation.

Animations loaded from the same source but with different transformations will use the same textures.

Parameters
namestr

Filename of the animation source to load.

flip_xbool

If True, the returned image will be flipped horizontally.

flip_ybool

If True, the returned image will be flipped vertically.

rotateint

The returned image will be rotated clockwise by the given number of degrees (a multiple of 90).

borderint

Leaves specified pixels of blank space around each image in an atlas, which may help reduce texture bleeding.

Return type

Animation

attributed(name)

Load an attributed text document.

See pyglet.text.formats.attributed for details on this format.

Parameters
namestr

Filename of the attribute text resource to load.

Return type

FormattedDocument

file(name, mode='rb')

Load a resource.

Parameters
namestr

Filename of the resource to load.

modestr

Combination of r, w, a, b and t characters with the meaning as for the builtin open function.

Return type

file object

get_cached_animation_names()

Get a list of animation filenames that have been cached.

This is useful for debugging and profiling only.

Return type

list

Returns

List of str

get_cached_image_names()

Get a list of image filenames that have been cached.

This is useful for debugging and profiling only.

Return type

list

Returns

List of str

get_cached_texture_names()

Get the names of textures currently cached.

Return type

list of str

get_texture_bins()

Get a list of texture bins in use.

This is useful for debugging and profiling only.

Return type

list

Returns

List of TextureBin

html(name)

Load an HTML document.

Parameters
namestr

Filename of the HTML resource to load.

Return type

FormattedDocument

image(name, flip_x=False, flip_y=False, rotate=0, atlas=True, border=1)

Load an image with optional transformation.

This is similar to texture, except the resulting image will be packed into a TextureBin if it is an appropriate size for packing. This is more efficient than loading images into separate textures.

Parameters
namestr

Filename of the image source to load.

flip_xbool

If True, the returned image will be flipped horizontally.

flip_ybool

If True, the returned image will be flipped vertically.

rotateint

The returned image will be rotated clockwise by the given number of degrees (a multiple of 90).

atlasbool

If True, the image will be loaded into an atlas managed by pyglet. If atlas loading is not appropriate for specific texturing reasons (e.g. border control is required) then set this argument to False.

borderint

Leaves specified pixels of blank space around each image in an atlas, which may help reduce texture bleeding.

Return type

Texture

Returns

A complete texture if the image is large or not in an atlas, otherwise a TextureRegion of a texture atlas.

location(name)

Get the location of a resource.

This method is useful for opening files referenced from a resource. For example, an HTML file loaded as a resource might reference some images. These images should be located relative to the HTML file, not looked up individually in the loader’s path.

Parameters
namestr

Filename of the resource to locate.

Return type

Location

media(name, streaming=True)

Load a sound or video resource.

The meaning of streaming is as for media.load. Compressed sources cannot be streamed (that is, video and compressed audio cannot be streamed from a ZIP archive).

Parameters
namestr

Filename of the media source to load.

streamingbool

True if the source should be streamed from disk, False if it should be entirely decoded into memory immediately.

Return type

media.Source

model(name, batch=None)

Load a 3D model.

Parameters
namestr

Filename of the 3D model to load.

batchBatch or None

An optional Batch instance to add this model to.

Return type

Model

reindex()

Refresh the file index.

You must call this method if path is changed or the filesystem layout changes.

text(name)

Load a plain text document.

Parameters
namestr

Filename of the plain text resource to load.

Return type

UnformattedDocument

texture(name)

Load a texture.

The named image will be loaded as a single OpenGL texture. If the dimensions of the image are not powers of 2 a TextureRegion will be returned.

Parameters
namestr

Filename of the image resource to load.

Return type

Texture

yaml(name)[source]